- UnityRuntimeNodeEditor VS Mixture
- UnityRuntimeNodeEditor VS EditorStylesScriptable
- UnityRuntimeNodeEditor VS extOSC
- UnityRuntimeNodeEditor VS BLAST-Documentation
- UnityRuntimeNodeEditor VS NodeEditor
- UnityRuntimeNodeEditor VS quill
- UnityRuntimeNodeEditor VS UnityEventFramework
- UnityRuntimeNodeEditor VS WooshiiAttributes
- UnityRuntimeNodeEditor VS apple-signin-unity
- UnityRuntimeNodeEditor VS UnityLibrary
UnityRuntimeNodeEditor Alternatives
Similar projects and alternatives to UnityRuntimeNodeEditor
-
Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
-
ReSharper
ReSharper is now available in VS Code and Cursor. ReSharper brings a professional toolset for C# developers backed by over 20 years of experience, enterprise-grade security, SOC 2 compliance, and the trust of companies worldwide.
-
EditorStylesScriptable
Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.
-
extOSC
extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
-
-
-
-
UnityEventFramework
Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
UnityRuntimeNodeEditor discussion
UnityRuntimeNodeEditor reviews and mentions
-
Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.
Stats
cemuka/UnityRuntimeNodeEditor is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of UnityRuntimeNodeEditor is C#.