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UnityRuntimeNodeEditor VS Mixture

Compare UnityRuntimeNodeEditor vs Mixture and see what are their differences.

Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime (by alelievr)
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UnityRuntimeNodeEditor Mixture
1 4
489 1,346
0.4% 0.3%
2.0 5.2
8 months ago 13 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityRuntimeNodeEditor

Posts with mentions or reviews of UnityRuntimeNodeEditor. We have used some of these posts to build our list of alternatives and similar projects.
  • Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
    1 project | /r/Unity3D | 14 May 2022
    So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.

Mixture

Posts with mentions or reviews of Mixture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityRuntimeNodeEditor and Mixture you can also consider the following projects:

EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.

Edgar-DotNet - Configurable procedural layout generator

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

Worlds - World History Simulator

BLAST-Documentation - https://blast-script.com/

ConvChain - Bitmap generation from a single example with convolutions and MCMC

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