EditorStylesScriptable
Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime. (by WooshiiDev)
UnityRuntimeNodeEditor
Unity runtime node editor using with Unity UI. (by cemuka)
| EditorStylesScriptable | UnityRuntimeNodeEditor | |
|---|---|---|
| 1 | 1 | |
| 35 | 489 | |
| - | 0.4% | |
| 1.8 | 2.0 | |
| over 5 years ago | 8 months ago | |
| C# | C# | |
| MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EditorStylesScriptable
Posts with mentions or reviews of EditorStylesScriptable.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Created a small utility where all internal EditorStyles can be accessed at anytime from a ScriptableObject at runtime
Link to Repository: https://github.com/WooshiiDev/EditorStylesScriptable Hey there! This isn't anything too big but I thought I'd share anyway.
UnityRuntimeNodeEditor
Posts with mentions or reviews of UnityRuntimeNodeEditor.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.
What are some alternatives?
When comparing EditorStylesScriptable and UnityRuntimeNodeEditor you can also consider the following projects:
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
Mixture - Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
xNode - Unity Node Editor: Lets you view and edit node graphs inside Unity
BLAST-Documentation - https://blast-script.com/