UnityPlayerPrefsExtra
Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene. (by herbou)
UnitySaveLoadSystem
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL. (by evskii)
| UnityPlayerPrefsExtra | UnitySaveLoadSystem | |
|---|---|---|
| 1 | 1 | |
| 71 | 4 | |
| - | - | |
| 4.5 | 0.0 | |
| about 2 years ago | over 4 years ago | |
| C# | C# | |
| MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityPlayerPrefsExtra
Posts with mentions or reviews of UnityPlayerPrefsExtra.
We have used some of these posts to build our list of alternatives
and similar projects.
-
(Unity) Will Application.persistentDataPath work for a browser game's save/load feature?
PlayerPrefsExtra might be something useful. Personally I have never tried it since I am working on a mobile game though.
UnitySaveLoadSystem
Posts with mentions or reviews of UnitySaveLoadSystem.
We have used some of these posts to build our list of alternatives
and similar projects.
-
[Link Below] I made this easy to use Save/Load data system for basic game info. Works great for WebGL games!
Repo here: https://github.com/evskii/UnitySaveLoadSystem
What are some alternatives?
When comparing UnityPlayerPrefsExtra and UnitySaveLoadSystem you can also consider the following projects:
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
BG1SaveSync - Baldur's Gate: Enhanced Edition save game syncing between PC and mobile
apple-signin-unity - Unity plugin to support Sign In With Apple Id
Unity-Mouse-Parallax - Unity Parallax based on mouse position.
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
Unity-Package-Template - Template Unity Package for OpenUPM and NPMJS. Supports UPM (Unity Package Manager) with versioning.