UnityPlayerPrefsExtra
Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene. (by herbou)
Unity-Lua
A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
| UnityPlayerPrefsExtra | Unity-Lua | |
|---|---|---|
| 1 | 1 | |
| 71 | 158 | |
| - | 0.0% | |
| 4.5 | 0.0 | |
| about 2 years ago | over 5 years ago | |
| C# | C# | |
| MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityPlayerPrefsExtra
Posts with mentions or reviews of UnityPlayerPrefsExtra.
We have used some of these posts to build our list of alternatives
and similar projects.
-
(Unity) Will Application.persistentDataPath work for a browser game's save/load feature?
PlayerPrefsExtra might be something useful. Personally I have never tried it since I am working on a mobile game though.
Unity-Lua
Posts with mentions or reviews of Unity-Lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-23.
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
When comparing UnityPlayerPrefsExtra and Unity-Lua you can also consider the following projects:
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
Unity-game-hacking - A guide for hacking unity games
apple-signin-unity - Unity plugin to support Sign In With Apple Id
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
ThunderKit - Mod Project Development Environment for Unity and Unity Games