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UnityPlayerPrefsExtra VS Unity-Lua

Compare UnityPlayerPrefsExtra vs Unity-Lua and see what are their differences.

UnityPlayerPrefsExtra

Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene. (by herbou)

Unity-Lua

A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
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UnityPlayerPrefsExtra Unity-Lua
1 1
71 158
- 0.0%
4.5 0.0
about 2 years ago over 5 years ago
C# C#
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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UnityPlayerPrefsExtra

Posts with mentions or reviews of UnityPlayerPrefsExtra. We have used some of these posts to build our list of alternatives and similar projects.

Unity-Lua

Posts with mentions or reviews of Unity-Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-23.
  • How would you go about exposing a modding api?
    2 projects | /r/Unity3D | 23 Jan 2021
    We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.

What are some alternatives?

When comparing UnityPlayerPrefsExtra and Unity-Lua you can also consider the following projects:

Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

Unity-game-hacking - A guide for hacking unity games

apple-signin-unity - Unity plugin to support Sign In With Apple Id

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.

ThunderKit - Mod Project Development Environment for Unity and Unity Games

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ReSharper brings a professional toolset for C# developers backed by over 20 years of experience, enterprise-grade security, SOC 2 compliance, and the trust of companies worldwide.
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