Java Important Questions
Chapter Wise
CHAPTER 1
[Link] of Java in Internet Programming
[Link] of Java
[Link] c++ and java
[Link] to Execute a Simple Java program
[Link] Conversion and Casting
6.1D Array and Multi D Arrays
[Link] Data types
[Link] of Final(Keyword),New(operator) and their Usage
[Link] of classes and Objects and importance of Constructors in java
CHAPTER 2
[Link] Method Overriding , Super(keyword) and Interface
[Link] concept of interfaces and differences between abstract classes and interface
[Link] [Link] of Interfaces with example program
[Link] the concepts of Class path and Access Protection
[Link] the process of importing packages
[Link] simple application to design packages with sample programs
CHAPTER 3
[Link] Enumset and EnumMap Classes and Write a simple program
[Link] Map Interface and Hashmap class for Constructors and methods with sample programs
[Link] List Interface and Hashset and Hashtable class for Constructors and methods with simple
programs
[Link] Iterator and List Iterator Interface Methods
[Link] ArrayList and LinkedList (Constructors, Methods,SamplePrograms)
[Link] Array List and Linked List
[Link] Different types of I/O streams
[Link] DataInputStream and DataOutputStream
[Link] Various File Access Operations by using File Stream.
CHAPTER 4
[Link] Deadlock and Describe Multi Threading
[Link] Inter thread Communication and Concept of synchronisation
[Link] thread priorities in multiple threads
[Link] Thread Life Cycle and States
[Link] of single thread and multi thread with example programs
[Link] Builtin Exceptions and Sources of Errors
[Link] of Exception Handling
[Link] of Exceptions Checked and Unchecked
[Link] Try,Catch,Finally,Throw,Throws with sample Programs
[Link] the Concept of Multi-Catch Statements
[Link] Nested Try in Exception Handling
CHAPTER 5
[Link] the following AWT controls in Applet
Programming(labels,buttons,textfields,checkboxes,lists,choice,scrollbars)
[Link] and Explain Different event classes and explain event listener interfaces
[Link] Event Handling Mechanism
[Link] Handling Of Mouse and Keyboard Events
[Link] of Events
[Link] to Design Frame Window with example
[Link] of Working with Color Font Classes
[Link] Graphic Class Methods(update(),paint(), Drawing Lines,Rectangle,Circles, Polygons)
[Link] Cycle of an Applet
[Link] steps for design and execute simple applet program
8marks ***
5th Unit
1. Applet life cycle
2. Handling Mouse Events
3. Awt Controls
4th Unit
[Link] Catch Statements
2. Multi threading
3. Try,catch, throw,finally
4. Thread life cycle.
3rd Unit
1. Iterator
2. List interface
[Link] map,set
4. Arraylist
2nd Unit
[Link] Overriding
2. Packages
[Link]
[Link],private,default
[Link] of inheritance
1st unit
[Link] of java
[Link] data types
[Link] overloading
[Link] of write ,execute a java program
[Link].