JavaScript Basics
JavaScript Basics
Scripting
Table of Contents
Objectives................................................................................................................... ........................... 2
11.1 Introduction................................................................................................................. ............. 2
11.1.1 Differences between JavaScript and Java ...................................................................... 2
11.2 JavaScript within HTML.......................................................................................................... 3
11.2.1 Arguments .................................................................................................. ................... 5
11.2.2 Accessing and Changing Property Values ..................................................................... 5
11.2.3 Variables........................................................................................................................ 6
11.2.4 JavaScript Comments .................................................................................................. .. 8
11.3 Some Basic JavaScript Objects.............................................................................................. 10
11.3.1 Window Objects ....................................................................................................... ... 10
11.3.2 Document Object ......................................................................................................... 12
11.3.3 Date Objects ......................................................................................................... ....... 13
11.4 Review Questions .................................................................................................................. 17
11.4.1 Review Question 1....................................................................................................... 17
11.4.2 Review Question 2....................................................................................................... 18
11.4.3 Review Question 3....................................................................................................... 18
11.4.4 Review Question 4....................................................................................................... 18
11.4.5 Review Question 5....................................................................................................... 18
11.4.6 Review Question 6....................................................................................................... 18
11.4.7 Review Question 7....................................................................................................... 18
11.4.8 Review Question 8....................................................................................................... 18
11.4.9 Review Question 9....................................................................................................... 18
11.4.10 Review Question 10................................................................................................... 19
11.4.11 Review Question 11................................................................................................... 19
11.5 Discussions and Answers....................................................................................................... 19
11.5.1 Discussion of Exercise 1.............................................................................................. 19
11.5.2 Discussion of Exercise 2.............................................................................................. 19
11.5.3 Discussion of Exercise 3.............................................................................................. 20
11.5.4 Discussion of Exercise 4.............................................................................................. 20
11.5.5 Activity 2: Checking and Setting Background Colour ................................................ 20
11.5.6 Activity 3: Setting a document's foreground colour .................................................... 21
11.5.7 Activity 4: Using user input to set colours.................................................................. 21
11.5.8 Activity 5: Dealing with errors .................................................................................... 22
11.5.9 Activity 6: The confirm method .................................................................................. 23
11.5.10 Activity 7: Changing the window status ................................................................... 24
11.5.11 Activity 8: Semicolons to end statements ................................................................. 24
11.5.12 Activity 9: including separate JavaScript files.......................................................... 24
11.5.13 Activity 10: Opening a new Window ........................................................................ 24
11.5.14 Answer to Review Question 1 ................................................................................... 25
11.5.15 Answer to Review Question 2 ................................................................................... 25
11.5.16 Answer to Review Question 3 ................................................................................... 25
11.5.17 Answer to Review Question 4 ................................................................................... 25
11.5.18 Answer to Review Question 5 ................................................................................... 25
11.5.19 Answer to Review Question 6.................................................................................. 25
11.5.20 Answer to Review Question 7 ................................................................................... 25
11.5.21 Answer to Review Question 8 ................................................................................... 25
11.5.22 Answer to Review Question 9 ................................................................................... 26
11.5.23 Answer to Review Question 10 ................................................................................. 26
11.5.24 Answer to Review Question 11 ................................................................................. 26
JavaScript 1: Basic Scripting
Objectives
At the end of this chapter you will be able to:
• Explain the differences between JavaScript and Java;
• Write HTML files using some basic JavaScript tags and objects.
11.1 Introduction
Web browsers were originally designed to interpret HTML with two primary purposes: to render documents
marked up in HTML to an acceptable level of quality, and, crucially, to be able to follow hyperlinks to resources.
As the Web grew, so did the demand for more sophisticated Web content. Among many other extensions,
graphics, forms, and tables were added to the HTML standard. With the exception of forms, there is nothing in
HTML that supports interaction with the user. Given the ubiquity of Web browsers, and the effort which millions
of ordinary people have put into learning to use them, they provide an almost universal starting point for
interacting with complex systems, particularly commercial, Internet based systems. Hence the need for
sophisticated interaction facilities within Web browsers.
The main means for providing interactivity within HTML documents is the JavaScript programming language.
HTML documents can include JavaScript programmes that are interpreted (i.e. run) by the Web browser displaying
the Web document. In a real sense, JavaScript allows a Web document to interact with its environment — that is,
with the browser that is displaying it. Ultimately, it lets the Web document become more interactive, to the user's
benefit. For example, the following message could be given to a user when they submit a form with a missing field:
The above message can be shown with the following JavaScript code.
<SCRIPT>
[Link]('Error with form: You forgot to fill in the billing address!')
</SCRIPT>
The JavaScript code is contained within the <SCRIPT> and </SCRIPT> tags. Everything between those tags must
conform to the JavaScript standard (the standard itself is an ECMA International standard, called ECMAScript).
The above statement is an instruction to the browser requesting that an alert box display the message "Error with
form: You forgot to fill in the billing address!".
This unit will later cover another way to include JavaScript in HTML documents. It is worth noting for now that
the <SCRIPT> tag can include a language attribute to ensure the browser interprets the enclosed commands as
JavaScript, since other languages have, in the past, been used (such as VBScript, which is no longer used in new
websites, and is supported by very few browsers). For simplicity, we will use the attribute's default value (of
JavaScript) by omitting the attribute from the <SCRIPT> tag.
11.1.1 Differences between JavaScript and Java
While programming is covered in the programming module of this course, JavaScript differs from Java in some
important areas that we will quickly review. JavaScript objects are covered in more detail in later chapters, so we
will not go into any great depth here.
In Java, all functions must belong to a class, and for this reason are called methods. In JavaScript, a function does
JavaScript 1: Basic Scripting
not have to belong to a particular object at all. When a function does, however, it is often called a method.
Functions and methods are both implemented in the same way, using the function keyword. All methods are
functions, but not all functions are methods.
Unlike Java, JavaScript does not contain the idea of classes. Instead, JavaScript has constructors, which are a
special kind of function that directly creates objects. These constructor functions define the state variables which
each object holds and initialises their values. These variables are often called the object's properties. Constructor
functions also supply objects with their methods.
In JavaScript, functions are themselves a special kind of object called Function Objects. Function Objects can be
called just as normal functions in other languages, but because they are objects they can themselves be stored in
variables and can be easily passed around as, say, arguments to other functions. They can also contain properties of
their [Link] functions have a special Prototype property which is used to implement inheritance, as will
be explained later in the chapter on objects. Constructor functions are called using the new keyword when creating
objects.
JavaScript communicates with its environment by calling methods on objects representing components of that
environment, such as an object representing the window the HTML document is displayed in, an object
representing the document itself, and so on. Ignoring the server side at present, we conceptually have a browser that
interacts with a window, which interacts with a document, which is itself the user interface. JavaScript allows the
user interface to be programmed. This is accomplished by providing the means, in JavaScript, for a user to interact
with a system via the document rendered in the browser window, as depicted below.
A user may request a document via an URL; a Web server delivers the document to a Web browser which not only
displays it, but also executes any interactive elements.
Now do Review Questions 1, 2 and 3.
Activity 1
1. Using HTML5 tags create a file named [Link] with <HTML> and <BODY> tags.
2. Insert the following code and load the file to your browser.
<script>
[Link]("<em>Welcome to programming with
JavaScript!</em>")
</script>
What this mixture of HTML and JavaScript does is to make the browser switch from interpreting HTML to
interpreting JavaScript when it encounters the </SCRIPT> tag. The line is interpreted as follows: first, it calls the
write method of the document object with the argument "<em>Welcome to programming with JavaScript!</em>".
The argument is a literal string containing valid HTML markup between the start and end emphasis tags (em> and
</em>) that cause what they delimit to appear in italics.
Let us examine the individual parts of the expression, as in the diagram below. Note that in this case the argument is
a literal string.
As you might guess, all JavaScript does in this statement is to insert the argument text 'into' the document to be
interpreted as HTML — hence the emphasis tags produce italics. Of course, the original document delivered by the
server is not modified; nothing is actually written into the original document. What happens is that the JavaScript
method inserts its argument in the stream of characters that the browser is interpreting.
Now carry out the following exercise and once you have studied its discussion continue with the unit's content.
Exercise 1
Modify the document in Activity 1 so that some HTML text is outputted immediately before and immediately after
JavaScript 1: Basic Scripting
the welcome greeting.
You can find a discussion of this exercise at the end of the unit.
11.2.1 Arguments
Arguments are also known as parameters. An argument is information that must be included with a function or
method so that it may achieve its purpose. As in Java, some methods and functions are designed to have information
supplied to them, so that their effect can differ in detail. If a function or method is designed in this way, it must be
supplied with the required arguments when it is called. The document method write has been designed and
implemented that way. Another function that needs a string argument is the window method alert, which was briefly
shown earlier in these notes. The next exercise makes use of alert.
Exercise 2
Write the JavaScript statements that will show the welcome greeting in an alert box. (Hint: remember alert is a
method of windowobjects, not of document objects.)
[Link] is an example of a function that can take an unspecified number of arguments. It must, however,
have at least one. The following example uses more than one argument:
In JavaScript, as in Java, multiple arguments to a function must be separated by commas and provided in an order
determined by the function. There is no simple rule to tell how many arguments a method must have or what their
order should be, and this information can only be obtained from the method's definition, or from a good reference
document or book.
The content of the dialogue box can be made more comprehensible by announcing the value with another string
explaining the value. One way to do this is with the string concatenation operator, +, which combines what
precedes it with what follows it. So, for example, "changing " + "colour" results in the string "changing colour".
Note the space at the end of the first string literal appears between the two words in the string resulting from using
+. Hence you can concatenate "background colour is (in Hex): " with [Link] to produce more helpful
output:
[Link]("background colour is (in Hex): " + [Link])
To change a document's background colour, simply assign the new value to the property using the = operator.
Do not confuse this symbol with equality. JavaScript belongs to a class of programming languages (just as Java)
that use = as the assignment operator: it assigns the value of whatever is to its right to whatever is on its left. Another
symbol is used for equality testing, as we discuss later. Hence, to set the background colour of a document to blue
(HEX 0000FF), we can use:
[Link] = "0000FF"
JavaScript provides a set of mnemonic strings for many colours. For example:
[Link] = "blue"
Note that no matter what value was used to set a colour, if you access it as above the output will always be in HEX.
(This is because JavaScript automatically converts between different types of data. We will see this a lot in
JavaScript programming.)
Activity 2: Checking and Setting Background Colour
Write and test a document containing HTML and JavaScript that displays the background colour of the
document, warns you of a change of colour is to take place, then changes it to blue (use the string "blue").
Repeat this for the orange-like colour coral, using its HEX representation "FF7F50" and confirm the change with
an alert.
You can find a discussion of this activity at the end of the unit.
Activity 3: Setting a Document's foregrond colour
JavaScript considers the default colour of a document (i.e. the colour of its text) to be the property fgColor.
Write a script to set the background colour of a document to blue and the foreground colour to white.
You can find a discussion of this activity at the end of the unit.
11.2.3 Variables
With the exception of alert dialogue boxes, so far we have used JavaScript to do nothing more than what HTML
can do. We now proceed to the vital concept of programming with variables via another interactive facility —
dialogue boxes that allow the user to enter data.
Exercise 3
An important principle of object-oriented programming is that any facilities provided by an object should be
encapsulated within the object. Remembering which object provides the alert method, which object do you think has
a method for prompting the user for input in a dialogue box.
You can find a discussion of this exercise at the end of the unit.
The prompt method allows you to make a window display a dialogue box containing an
explanation prompt and a default value for input.
For example, the statement below explains to the user that their company name cannot be found
(let's assume some previous processing has determined this). It provides a suggested default of Cairo,
which we assume makes sense for the Web application.
Note that the two string arguments, each delimited by their own quotes, are separated using a
comma. The output from a document containing this JavaScript appears as run on Microsoft Edge.
So, what might be done with input obtained this way? In general, we would use it to change
the state of some part of the Web application, and such a simple change of state could eventually
lead to more complex behaviour. One straightforward use is to modify the HTML stream to include
the input obtained by [Link]. For example, imagine an application that generated an email
message whose content is an HTML document. We could ask for the subject and then write it
as a level 1 heading (i.e. using <H1> and </H1>):
[Link]("<H1>Subject: "+[Link]("Subject of
email:","")+"</H1>")
This rather complicated argument to [Link] needs explaining. The complication comes from needing to
evaluate the prompt to determine the argument to write as a whole. When this statement is executed, the interpreter
tries to concatenate the three strings:
1. "<H1>Subject: "
2. [Link]("Subject of email:","") 3. "</H1>"
String 1 is the first part of the heading; it includes the start tag for the level 1 heading, and the beginning of the
heading — 'Subject: '. String 3 is the end tag for the level 1 heading. String 2 cannot be part of the concatenation
for the write method unless it is itself evaluated; hence the following dialogue box is produced. Notice how no
default for the input is provided, because the second argument is an empty string — a string with zero characters in
it.
If the user types in 'Unable to book flight' and clicks OK (or presses the Enter key), then the prompt method
delivers that string object as String 2 and the concatenation can be completed, resulting in the heading in the
browser below:
JavaScript 1: Basic Scripting
An alternative way to programme this type of behaviour is to break it up into smaller pieces and to provide the
means to remember the result of evaluating some complex expression, then using that result later in the programme
in
whatever way is needed. This is what variables are for: they are names that can be used to refer to an object or
value for a variety of purposes. They are called variables because they can be used to refer to different objects at
different times of the programme's execution. As it happens, in JavaScript a variable can refer to objects of any
type, whether they be strings, numbers, or user defined objects. This is very flexible and powerful, but it means that
the interpreter cannot help you by restricting the functionality of the variable to a declared purpose, as in some
other languages (such as Java). The most general way to use a variable is to declare it with a special key word, var, as
in:
var input
Once a variable has been declared it can be made to refer to an object with the assignment o p e r a t o r , =,
introduced earlier. Now the email subject prompter can be reprogrammed as follows (below, we choose the
obvious variable name — input — which has nothing to do with the HTML tag or the JavaScript object):
<SCRIPT>
var input
input = [Link]("Subject of email:","")
[Link]("<H1>Subject: " + input + "</H1>")
</SCRIPT>
Executing this script has the same effect as the earlier version that included the prompt as an argument to write. A
user cannot tell the difference.
Exercise 4
Write another script to be included in the same document as the previous one so that the new script produces a
confirmation that the email with the given subject has been sent, as in the following dialogue box.
You can find a discussion of this exercise at the end of the unit.
<SCRIPT>
<!---the JavaScript can be ignored
var input // this variable will be used in a later script input =
[Link]("Subject of email:","")
/* We have to generate HTML according to company style guidelines
found in
Document 1998-EM-GD-V3.1, hence what follows. */
[Link]("<H1>Subject: " + input + "</H1>")
//--->
</SCRIPT>
Activity 4: using user input to set colours
Write and test an HTML/JavaScript document to prompt the user for background colour and foreground colour and
then output sample text. You should use appropriately named variables and maybe reuse them when generating the
sample [Link] testing, make sure you have a variety of inputs—valid and invalid colours, and cancelled inputs.
Note down what happens in each case.
You can find a discussion of this activity at the end of the unit.
Activity 5: dealing with errors
The following is bad JavaScript. Type (or copy) it into a suitable HTML document to explore what goes wrong when
you try to interpret this in a browser. Correct each problem statement as you see necessary and write down what you
did and why. (Hint: look at the use of the write method from which you can infer what the script is to do.) Also
identify anything that seems unnecessary and anything you think is wrong at first sight but which might turn out
to be correct. Note that different browsers (different JavaScript interpreters) will report different problems. If you
have access to more than one browser you may like to see which provides most help.
Note that you are not expected to understand all the problems in the script below. What you are expected to
understand is that you can 'instrument' the code with suitable write methods or alert methods (like the ones you
have already used) to help you reason about what is happening (or not happening). So be prepared to
temporarily add statements to the code so you can trace how it is being interpreted. And be prepared to spend
quite a bit of time exploring the code.
Review Questions
11.4.1 Review Question 1
What is the main advantage of JavaScript?
11.4.2 Review Question 2
What is the JavaScript term for the parts of an object's state, and what is the term for a function that is a part
of an object?
11.4.3 Review Question 3
Write down in your own words what happens when an interactive HTML/JavaScript document is
loaded by a browser from a Web server.
11.4.4 Review Question 4
What object does the method alert belong to? What does the method do in that object? You can find the
answer to this question at the end of the unit.
11.4.5 Review Question 5
Explain what an argument is and give an example of one. You can find the answer to this question at
the end of the unit.
11.4.6 Review Question 6
Write a statement in JavaScript that displays a dialogue box with the greeting 'Form ready for your application.
Please proceed.'
11.4.7 Review Question 7
What is the purpose of a variable? How do you declare a variable in one script in a document for it to be used by
another?
11.4.8 Review Question 8
Write the JavaScript code that will produce the following prompt: