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cpp-dump VS RuntimeCompiledCPlusPlus

Compare cpp-dump vs RuntimeCompiledCPlusPlus and see what are their differences.

cpp-dump

A C++ library for debugging purposes that can print any variable, even user-defined types. (by philip82148)
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cpp-dump RuntimeCompiledCPlusPlus
6 6
380 2,290
0.0% 0.0%
8.7 6.9
about 1 year ago 8 months ago
C++ C++
MIT License -
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cpp-dump

Posts with mentions or reviews of cpp-dump. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-03.

RuntimeCompiledCPlusPlus

Posts with mentions or reviews of RuntimeCompiledCPlusPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-03.
  • ICPP – Running C++ in anywhere like a script
    8 projects | news.ycombinator.com | 3 Aug 2024
  • hscpp: An experimental library to hot-reload C++
    4 projects | /r/cpp | 4 Aug 2022
    hscpp (Hotswap C++) is an experimental library I created which allows you to hot-reload C++. It was heavily inspired by Runtime Compiled C++, and works by linking DLLs into your project at runtime.
  • Continue with Javascript or switch to C++
    3 projects | /r/gamedev | 23 Apr 2022
    The only recent attempt to make something like this practical, as far as I know, was RCCpp. Going by the GH activity, it looks like it kind of went nowhere.
  • I want to make my game a dll that can use functions from my engine exe
    3 projects | /r/gamedev | 4 Mar 2022
    FYI I maintain a list of runtime compiled C++ approaches on this wiki: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus/wiki/Alternatives
  • Reloadr – Hot code reloading tool for Python
    15 projects | news.ycombinator.com | 5 Feb 2021
    There is https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledC...

    The idea is to use virtual functions, and recompile new classes into a shared library. The shared lib is linked into the running program, and old instances of the classes are deleted and replaced by new instances constructed from the share library.

    I am working on a library using the same (stolen) idea here:

    https://github.com/jheruty/hscpp

    Proof of concept demo:

    https://m.youtube.com/watch?v=pjGngeKgni8

    hscpp is still very alpha, and I’m sure I’ll find lots of bugs as I work on a “real” demo. In contrast, Runtime Compiled C++ is quite mature and is used in real game projects.

    Note that this approach very much limits your architecture. For example, you won’t be able to use statics, as the newly compiled shared libraries won’t see them.

    It’s a finicky thing, worth it to me, but not something you can just plop in to an established project.

  • Quine or self reproducing program written using C language
    1 project | /r/programming | 22 Dec 2020
    Well of course it's possible to generate executable code at runtime in C++ since clang itself is written in C++, but it's definitely a much larger undertaking, but there's two such efforts I know of, Cling and RuntimeCompiledCPlusPlus.

What are some alternatives?

When comparing cpp-dump and RuntimeCompiledCPlusPlus you can also consider the following projects:

RuntimeCompiledC - [GET https://api.github.com/repos/RuntimeCompiledCPlusPlus/RuntimeCompiledC: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository]

cr - cr.h: A Simple C Hot Reload Header-only Library

icpp-qt - An icpp module of the cross-platform GUI toolkit Qt.

hotpatch - In-place hotpatching for Python functions

dbg-macro - A dbg(…) macro for C++

reloadr - Hot code reloading tool for Python

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