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UnityEventFramework VS InputActionEventSystem

Compare UnityEventFramework vs InputActionEventSystem and see what are their differences.

UnityEventFramework

Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles (by DevsDaddy)

InputActionEventSystem

Input Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster. (by MarquisMc)
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UnityEventFramework InputActionEventSystem
1 1
23 2
- -
1.8 0.0
11 months ago almost 4 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityEventFramework

Posts with mentions or reviews of UnityEventFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-11.

InputActionEventSystem

Posts with mentions or reviews of InputActionEventSystem. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityEventFramework and InputActionEventSystem you can also consider the following projects:

Latios-Framework - A Unity DOTS framework for my personal projects

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

evtx - C# based evtx parser with lots of extras

Fake JSON Server - Fake JSON Server is a Fake REST API that can be used as a Back End for prototyping or as a template for a CRUD Back End.

GameShield - GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.

CSharpForMarkup - Concise, declarative C# UI markup for .NET browser / native UI frameworks

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ReSharper brings a professional toolset for C# developers backed by over 20 years of experience, enterprise-grade security, SOC 2 compliance, and the trust of companies worldwide.
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