UnityEventFramework
Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles (by DevsDaddy)
InputActionEventSystem
Input Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster. (by MarquisMc)
| UnityEventFramework | InputActionEventSystem | |
|---|---|---|
| 1 | 1 | |
| 23 | 2 | |
| - | - | |
| 1.8 | 0.0 | |
| 11 months ago | almost 4 years ago | |
| C# | C# | |
| MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityEventFramework
Posts with mentions or reviews of UnityEventFramework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-11.
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Secure your Game with Unity Game Shield - An open-source anti-cheat and encryption toolkit
Unity Event Framework (Included);
InputActionEventSystem
Posts with mentions or reviews of InputActionEventSystem.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing UnityEventFramework and InputActionEventSystem you can also consider the following projects:
Latios-Framework - A Unity DOTS framework for my personal projects
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
evtx - C# based evtx parser with lots of extras
Fake JSON Server - Fake JSON Server is a Fake REST API that can be used as a Back End for prototyping or as a template for a CRUD Back End.
GameShield - GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.
CSharpForMarkup - Concise, declarative C# UI markup for .NET browser / native UI frameworks