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interface RegionData {
    _id: string | null;
    _shapeConstraints: number[][] | null;
    behaviors?: RegionBehaviorData[];
    color?: string;
    elevation?: number;
    flags: DocumentFlags;
    levels?: string[] | null;
    locked?: boolean;
    name: string;
    shapes?: BaseShapeData[];
    visibility?: number;
}
Index

Properties

_id: string | null

The Region _id which uniquely identifies it within its parent Scene

_shapeConstraints: number[][] | null
behaviors?: RegionBehaviorData[]

A collection of embedded RegionBehavior objects

color?: string

The color used to highlight the Region

elevation?: number

The elevation

An object of optional key/value flags

levels?: string[] | null

The level IDs

locked?: boolean

Whether this region is locked or not

name: string

The name used to describe the Region

shapes?: BaseShapeData[]

The shapes that make up the Region

visibility?: number

The region visibility