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interface LevelData {
    _id: string;
    background: LevelTexture & { color: number };
    elevation: { bottom: number; top: number };
    flags: object;
    fog: Omit<LevelTexture, "alphaThreshold">;
    foreground: LevelTexture;
    name: string;
    sort: number;
    textures: Omit<TextureData, "src" | "tint" | "alphaThreshold">;
    visibility: { levels: Set<string> };
}
Index

Properties

_id: string
background: LevelTexture & { color: number }
elevation: { bottom: number; top: number }
flags: object
fog: Omit<LevelTexture, "alphaThreshold">
foreground: LevelTexture
name: string
sort: number
textures: Omit<TextureData, "src" | "tint" | "alphaThreshold">
visibility: { levels: Set<string> }