Simulation libraries

Showing projects tagged as Simulation

  • Jolt Physics

    8.8 9.3 C++
    A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
  • CHRONO

    7.4 9.9 L1 C++
    High-performance C++ library for multiphysics and multibody dynamics simulations
  • FCL

    6.6 5.2 L1 C++
    Flexible Collision Library
  • Kratos Multiphysics

    6.0 10.0 C++
    Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and is written in C++ with extensive Python interface.
  • DART

    5.8 9.8 L1 C++
    Research-focused C++20 physics engine for robotics, animation, and machine learning, with Python bindings
  • preCICE

    5.5 9.3 C++
    A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
  • Native System Automation

    3.3 0.0 L1 C++
    Native cross-platform system automation
  • HELICS

    3.1 1.5 C++
    Hierarchical Engine for Large-scale Infrastructure Co-Simulation (HELICS)
  • nelson

    2.7 9.2 C++
    The Nelson Programming Language
  • d-SEAMS

    1.9 5.6 C++
    The d-SEAMS C++ core engine
  • GraphMat

    1.1 0.0 C++
    A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)