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Factions Without Borders
And making sound effects
Jun 11
•
Chris McDowall
24
2
1
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Spaces in Space
And the truth about abstraction
Jun 4
•
Chris McDowall
19
1
Disappointing Everyone
And why we're over making sense
May 28
•
Chris McDowall
18
Gravity and Pressure
And why game design is so easy
May 21
•
Chris McDowall
18
Gig (or Pinnace) Economy
And the single best TTRPG resource ever
May 14
•
Chris McDowall
16
Same Old Space
And visiting the worst place ever from the comfort of your desk
May 7
•
Chris McDowall
23
2
Time in Space
And how to make mundane equipment exciting
Apr 2
•
Chris McDowall
19
Material Benefits for Punching your Boss
And the return of the webring
Mar 26
•
Chris McDowall
18
2
2
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